king dedede
This attack hits directly above Dedede only on frame 40. Hammer comes down on 43. Shockwave on 44. Charge hold is frame 33. Multiple hitboxes: an aerial only hitbox that does 0%, sweetspot near tip of hammer, weak hit near Dedede.
16.0/18.5/25.0/11.0 Early/close/far/Shockwave 40—41(42—43/44) Charge hold is frame 6 Down Smash Charge hold is frame 3Aerial Attacks
Neutral Air Autocancels on frame 1-2 and 35 onward Forward Air Autocancels on frame 1-4 and 40 onward Autocancels on frame 1-4 and 33 onward 10/12/14/16/18/20/22/24 Autocancels on frame 1-4 and 42 onward Multi/Final 10/12/14/16/18/20/22/24—25 Autocancels on frame 1-6 and 44 onward Meteor/LateSpecial Attacks
Neutral B (Inhale)Startup and total frames refer to minimum usage. 19 endlag after extended usage. Can inhale projectiles starting on frame 14 and involuntarily spit them back.
Gains invulnerability for 14 frames after the 4th frame of inhaling a character/item out. For example, if a character gets grabbed as soon as inhale comes out, (f14) the i-frames would be 18-32. Invulnerability information from @Landslide___ on Twitter.
Inhale, Spit Toss Gordo Wall Stick Side B (Gordo Throw) Hammer/gordo/both Up B (Super Dedede Jump)Cancelling incurs 30 frames landing lag. Invulnerable on frame 18-21. Super Armor (infinite %) on frames 22-34 and then 69-76. Leg intangibility frame 69-landing. Landing hitbox on frame 3—4. Stars on frame 5—24. Hitbox 69—landing.
Falling/landing/stars Ground Air Down B (Jet Hammer, Partial Charge)10 startup from release. 17 to enter charge state. 136 frames to reach full charge. Heavy armor (14%) on frame 1-14 from release but only on ground version.