Blog
Script Hook RDR2 with the Native Trainer are finally released ! Have fun !
Fallout 4 Shadow Boost is releasedPublished on Nov 21, 2015
Users have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, mostly it happens in the areas with lots of objects, Shadow Booost plugin is aimed to change that. This plugin adds an ability to dynamically control shadow draw distance depending on desired user defined fps. Make sure to test it out!
GTA V Classic Handling releasedPublished on May 23, 2015
GTA V features almost arcade car controls and physics, Classic Handling makes it the way it was in IV. Based on original IV handling, applies only to cars, including dlc ones. Enjoy!
Script Hook is releasedPublished on Apr 23, 2015
Script Hook V is released among with the Native Trainer ! Have fun with GTA V guys !
GTA V Native DatabasePublished on Mar 5, 2015
NATIVE DB is launched! This project is aimed to gather every piece of information about script native functions that we have, think of it as of native wiki where anyone who wants to contribute can do so and everyone who needs the latest script documentation or the header with natives for ScriptHook can get it right there!
CLEO updatePublished on Dec 5, 2014
Update for CLEO is here! Latest version of GTA San Andreas is fully supported now, library compatibility is improved! Also GTA San Andreas cheats script supports 3gb RAM devices now.
GTA V Script and Native ResearchPublished on Jun 22, 2014
Today our research on GTA V scripts and natives goes public, it includes decompiled scripts, natives and every other thing you need to know in order to start making script mods when PC version arrives. Research is available in this gtaforums topic.
openFormats I/O updatePublished on Apr 18, 2014
openFormats I/O finally got the support of GTA IV fragments (*.oft), new version also comes with fixed tangents support.
October 16th, 2013Connect
ABOUT
I'm Alexander Blade and this site of mine is dedicated to the software development, especially that ones which require a lot of assembler digging in order to be built. Most of the tools and plugins here are dedicated to the game modding, my mods can be found on this site too. I'm involved into the development of Open IV, this is the biggest and the greatest project we ever did.
For the system software development I prefer to use that programming language which is more suitable for the task, so most of my code is written on C/C++ and Delphi.